WeaponJudgementLocation/Other Info
Arrow
Ash bat poor Bakeland
Barbed Maul Great Shadow Caves - Min Level 25
Barbed Trident Good Sahuagin Castle
Bayonet Good Bunker
Bronze Bastard Sword Very Good
Bronze Shortsword GoodMonk of the Order of the Fire
Chain
Claymore Very Good
Cleaver Good Giants
Cleaver Poor Weslar
Crude Club Good
Crystal Dagger Great Shadow Caves - Min Level 25
Curved Black Sword Very Good Beholder
Dagger of the Deep Good Quest Item - Pure thief only, but anyone can wield. Has Stoneskin spell - costs 14 charges per use
Dark Blade Great Good on Undead (?)
Delecate smallsword Good
Eagle Talon GoodEagles Nest
Fellblade Very Good Skavens
Fine Rapier Great Bligh
Fishermans Knife Decent
Fishie Fang Decent Pirahna
Golf Club Poor Newburyport
Grain Flail Very Good
Horn of Narwhale Good
Huge Greatsword Awesome
Iron Crowbar Very Good
Iron Broad Sword Very Good Weslar
Iron Long Sword Very Good Weslar
Iron Long Sword Very Good Harborside Guards Note: the Harborside guards have two different Iron Long Swords. I havent found a way to tell what is what, since the descriptions of the two are the same, they judge the same, etc.
Iron Short Sword Good Weslar
Iron Two Handed Sword Very Good Goblin Chief
Jawbone of an Ass Poor Bakeland
Jeweled Dagger Good
Justicar Awesome At level 16, I got a message that it burned my hand when I tried to wield it. alignment was at Chaotic Evil. If my alignment was good, I probably could wield it
Knife Poor
Knight Lance Good Weslar - Black Market
Lead pipe Good
Lifesbane Awesome Shadow Caves - Min Level 25
Long Pike Very Good
Mace Great High Priest of Oraminam
Machette Poor Newburyport
Military Nightstick Good Croatia
Mop poor maid
Mop of DeathGreat bakeland
Morningstar of Glory Very Good Bunker
Paladin Lance Good
Pike
Plastic Hammer Poor Bakeland
Pool Cue Poor Newburyport
Psychic Sword Awesome Dickie Spaulding - Newburyport
Pythagorian Bible Very Good S. Monastary
Pythagorian Longbow Very Good S. Monastary
Rolf Nub Poor Bakeland
Roto-Plooker Poor Bakeland
Sahuagin Dagger Poor Sahuagin Castle
Sahuagin Spear Decent Sahuagin Castle
Serpants Tooth Very Good
Shadow Dagger Decent Assassins of the Shadow in Zolgath
Short Sword Good Amfipryon
Shovel Poor Weslar and Graveyard
Small Knife poor
Soul Sabre Great
Spiked Mace Very Good
Staff of Corruption Very Good Magical
Staff of Combat Great Albino Spider - has Healing, ability to calm angry
Stick of Frozen Rue Poor Bakeland
Stiletto Very Good
Staghorn Good Amfipryon
Steel Dagger Good Croatia
Stormbringer Awesome Sir Lenny The Bruce
Sturdy Broadsword Very Good Harborside
Sword of Chaos Great King Eldrick - bonus against dragons
Sword of Light
Sword of Wonder Very Good
Tiger Claw Very Good Mujang
Toaster Poor Newburyport
Trident of Poseidon Great Quest Item
Truth Seeing Axe Awesome S. Monastary
Two-by-Four
Two Handed Sword Awesome Goblin Caves
Warpfire Thrower can't judge - no weapon valueSkavens
Weeping Blade Very Good skavens - need to be evil, acidic special attack
Whaling Harpoon GreatAhab - on Pequod
White Wand PoorHas Ice Storm - wieldable by mage, cleric
Wide Dagger Decent
Wicked Dirk GoodGreeli
Wood Grain Finish Club Good Big Beasties in Monastary Dungeon - no longer exists

Note: The Judgement of a weapon is what the Jewel of Judgement gives when you use it. They are very much flexible, and will be better or worse for different guilds, classes and races... The location and other info column is where teh item can be located and/or information on any bonus' I know about with them. Most of these bonus' are found by using the hematite on them for detecting of magic.