A paladin is a knight of a holy order, in service to a god.
Where a cleric serves his god through worship and prayer and
deeds of faith, a paladin serves his god through his honor,
combat, and deeds of chivalry.

Paladin are not permitted to join other classes, like mage,
or thief. And while they have both fighter and clerical
skills and spells they only have to pay x1 the exp cost,
rather than the x2.5 exp cost.

Paladin gain 12 hit points per advancement of constitution.
When a player becomes a paladin, his original hit points are
recalculated to this new hp multiplier.

A paladin always gives 10% of all his earnings to the
church to further the cause he serves.


Paladin Gods and Guilds
-----------------------
    Orders of holy knights, the paladin, are known to serve:
         The All-God


Paladin Alignment
-----------------

Law and good deeds are the meat and drink of paladin. If a
paladin should ever become of evil alignment it is known
that the god he serves will serve his full wrath and justice
upon him. This usually means death for the paladin.


Paladin Armour
--------------

To the paladin, armour is as much as a badge of station as
it is a means of protection. Thus, a paladin will always
seek to possess the very best and finest-quality armour the
paladin is able to own. In this endeavor, appearance is as
important as function, so engraving, inlaying, and
decoration of the armour will always be sought. Plate armour
is the paladin's first choice; other preferences ranking
beneath that are (in order of desirability) plate mail,
banded or splint mail, chain mail, scale mail, and ring
mail. Leather, studded leather, and padded armour are the
dress of thieves and peasants, and such are beneath the
paladin's station, such that the paladin will not wear these
armour types.

Paladin Weapons
---------------

All Paladin are expert in weapon use. Their training and honor
revolves around the use of three weapon types - the sword,
crushing weapons like the footmans' mace and flail, and, of
upmost importance, the lance. In tournaments a knight's, and
indeed a paladin's honor in battle are symbolized by his
prowess in these weapons above all others.

Paladin are not limited in which weapons they can use, but
these weapons are preferred above others, such that a paladin
will seek proficiency in these weapons before learning other
weapons. These weapons are the longsword, shortsword, scimitar,
lance, broadsword, bastardsword, footmans flail, horsemans flail,
footmans mace, horsemans mace, and militarypick.

Weapons that deal out damage at a distance (including pole arms,
missile weapons, and two-handed weapons) call into question the
paladin's personal bravery, and such are avoided by all except the
most powerful paladin whose honor in combat at arms is unquestionable.
Only paladin of greater than 15th level wield such weapons.

A paladin has three skills which increase his damage when he uses
these weapons: sword spec (sword specialization), lance spec (lance
specialization), crushing spec (crushing weapon specialization).

A paladin also uses his shield as a weapon in combat. A player's
skill in the use of a shield in this manner is reflected by the
skill of shield spec. As with sword spec, etc, the higher this skill,
the more damage is done.


Paladin Code of Honor
---------------------

Paladin must follow a code of conduct and ethics, akin to
chivalry. Upon being sworn to knighthood, the paladin must
pledge himself or herself to this code. Failure to sustain
the oath is not sufficient reason to revoke knighthood
unless the deed is evil. In this case, the paladin's god
strikes the paladin dead.

A paladin seeks to sustain the virtues and code of chivalry.
    These knightly virtues are these:
         Liberality      Honor           Good Faith
         Glory           Unselfishness   Pride
         Courtesy        Bravery
    Noble service cheerfully rendered.
    Respect for all peers and equals.
    Honor to all above your station.
    Obedience and respect from all beneath your station.
    Courtesy to all ladies (if the paladin is male)
    Combat is glory.
    Death before dishonor.


Paladin Skills and Abilities
----------------------------

All Paladin gain the following fighter skills:
    Armouring, Multi attack, Multi opponent, Weaponsmith.

All Paladin gain access to the following clerical spheres
through their worship of the All-God:
    Combat sphere, Healing sphere, Protection sphere.
The paladin must be of good alignment to call upon these spells.

Paladin radiate a protection from evil aura; a divine aura
which aids and protects the paladin somewhat from evil.

Paladin are able to detect evil, at will, when they
concentrate upon a desired creature.

A paladin is immune to disease, and is able to cure disease
once for every 6 levels in an hour of playing time.

Upon reaching the title of Chevalier (16th level) the
paladin may call forth a magical steed, blessed by the
gods with strength and intelligence. An empathic bond
exists between this steed and the paladin so that the
horse is able to perform actions by his side.
    Commands: follow, stay, get, drop, kill, leave

The steed may also be named by the paladin, and may also
have its personalized description.
    Command: 'name steed'

The gods bring great wrath on those paladin who choose to
slay their steeds. Gods are known to strike down dead any
paladin who has done this.

Paladin are incredible horsemen. When they attack from horseback
a paladin gain additional damage dependant upon their level.

When a paladin finds a weapon truely blessed and holy in the
sight of their god, they gain the benefit of magic resistance,
as well as bonuses in damage when fighting evil opponents!


Paladin Titles
--------------

    ---------------------------------------------
     Level         Title
    ---------------------------------------------
     1          the Novice Horseman
     2          the Simple Lancer
     3          the Prominent Armiger
     4          the Famed Armiger
     5          the Simple Esquire
     6          the Skilled Esquire
     7          the Prominent Esquire
     8          the Gallant
     9          the Noble Warder
    10          the Holy Warder
    11          the Saintly Warder
    12          the Guardian
    13          the Noble Guardian
    14          the Holy Guardian
    15          the Saintly Guardian
    16          the Chevalier
    17          the Noble Chevalier
    18          the Holy Chevalier
    19          the Saintly Chevalier
    20          the Noble Justicar
    21          the Holy Justicar
    22          the Saintly Justicar
    23          the Noble Knight
    24          the Holy Knight
    25          the Saintly Knight
    26          the Guardian of the Faith
    27          the Keeper of the Faith
    28          the Protector of the Faith
    29          the Defender of the Faith
    30          the Paladin
    31          the Noble Paladin
    32          the Holy Paladin
    33          the Saintly Paladin
    34          the Chosen Paladin of the All-God
    ---------------------------------------------
    Pretitles after 34th level include: Captain,
    Major, Colonel, General, Marshall, Knight Marshall,
    Sir, and Lord.