A paladin is a knight of a holy order, in service to a god. Where a cleric serves his god through worship and prayer and deeds of faith, a paladin serves his god through his honor, combat, and deeds of chivalry. Paladin are not permitted to join other classes, like mage, or thief. And while they have both fighter and clerical skills and spells they only have to pay x1 the exp cost, rather than the x2.5 exp cost. Paladin gain 12 hit points per advancement of constitution. When a player becomes a paladin, his original hit points are recalculated to this new hp multiplier. A paladin always gives 10% of all his earnings to the church to further the cause he serves. Paladin Gods and Guilds ----------------------- Orders of holy knights, the paladin, are known to serve: The All-God Paladin Alignment ----------------- Law and good deeds are the meat and drink of paladin. If a paladin should ever become of evil alignment it is known that the god he serves will serve his full wrath and justice upon him. This usually means death for the paladin. Paladin Armour -------------- To the paladin, armour is as much as a badge of station as it is a means of protection. Thus, a paladin will always seek to possess the very best and finest-quality armour the paladin is able to own. In this endeavor, appearance is as important as function, so engraving, inlaying, and decoration of the armour will always be sought. Plate armour is the paladin's first choice; other preferences ranking beneath that are (in order of desirability) plate mail, banded or splint mail, chain mail, scale mail, and ring mail. Leather, studded leather, and padded armour are the dress of thieves and peasants, and such are beneath the paladin's station, such that the paladin will not wear these armour types. Paladin Weapons --------------- All Paladin are expert in weapon use. Their training and honor revolves around the use of three weapon types - the sword, crushing weapons like the footmans' mace and flail, and, of upmost importance, the lance. In tournaments a knight's, and indeed a paladin's honor in battle are symbolized by his prowess in these weapons above all others. Paladin are not limited in which weapons they can use, but these weapons are preferred above others, such that a paladin will seek proficiency in these weapons before learning other weapons. These weapons are the longsword, shortsword, scimitar, lance, broadsword, bastardsword, footmans flail, horsemans flail, footmans mace, horsemans mace, and militarypick. Weapons that deal out damage at a distance (including pole arms, missile weapons, and two-handed weapons) call into question the paladin's personal bravery, and such are avoided by all except the most powerful paladin whose honor in combat at arms is unquestionable. Only paladin of greater than 15th level wield such weapons. A paladin has three skills which increase his damage when he uses these weapons: sword spec (sword specialization), lance spec (lance specialization), crushing spec (crushing weapon specialization). A paladin also uses his shield as a weapon in combat. A player's skill in the use of a shield in this manner is reflected by the skill of shield spec. As with sword spec, etc, the higher this skill, the more damage is done. Paladin Code of Honor --------------------- Paladin must follow a code of conduct and ethics, akin to chivalry. Upon being sworn to knighthood, the paladin must pledge himself or herself to this code. Failure to sustain the oath is not sufficient reason to revoke knighthood unless the deed is evil. In this case, the paladin's god strikes the paladin dead. A paladin seeks to sustain the virtues and code of chivalry. These knightly virtues are these: Liberality Honor Good Faith Glory Unselfishness Pride Courtesy Bravery Noble service cheerfully rendered. Respect for all peers and equals. Honor to all above your station. Obedience and respect from all beneath your station. Courtesy to all ladies (if the paladin is male) Combat is glory. Death before dishonor. Paladin Skills and Abilities ---------------------------- All Paladin gain the following fighter skills: Armouring, Multi attack, Multi opponent, Weaponsmith. All Paladin gain access to the following clerical spheres through their worship of the All-God: Combat sphere, Healing sphere, Protection sphere. The paladin must be of good alignment to call upon these spells. Paladin radiate a protection from evil aura; a divine aura which aids and protects the paladin somewhat from evil. Paladin are able to detect evil, at will, when they concentrate upon a desired creature. A paladin is immune to disease, and is able to cure disease once for every 6 levels in an hour of playing time. Upon reaching the title of Chevalier (16th level) the paladin may call forth a magical steed, blessed by the gods with strength and intelligence. An empathic bond exists between this steed and the paladin so that the horse is able to perform actions by his side. Commands: follow, stay, get, drop, kill, leave The steed may also be named by the paladin, and may also have its personalized description. Command: 'name steed' The gods bring great wrath on those paladin who choose to slay their steeds. Gods are known to strike down dead any paladin who has done this. Paladin are incredible horsemen. When they attack from horseback a paladin gain additional damage dependant upon their level. When a paladin finds a weapon truely blessed and holy in the sight of their god, they gain the benefit of magic resistance, as well as bonuses in damage when fighting evil opponents! Paladin Titles -------------- --------------------------------------------- Level Title --------------------------------------------- 1 the Novice Horseman 2 the Simple Lancer 3 the Prominent Armiger 4 the Famed Armiger 5 the Simple Esquire 6 the Skilled Esquire 7 the Prominent Esquire 8 the Gallant 9 the Noble Warder 10 the Holy Warder 11 the Saintly Warder 12 the Guardian 13 the Noble Guardian 14 the Holy Guardian 15 the Saintly Guardian 16 the Chevalier 17 the Noble Chevalier 18 the Holy Chevalier 19 the Saintly Chevalier 20 the Noble Justicar 21 the Holy Justicar 22 the Saintly Justicar 23 the Noble Knight 24 the Holy Knight 25 the Saintly Knight 26 the Guardian of the Faith 27 the Keeper of the Faith 28 the Protector of the Faith 29 the Defender of the Faith 30 the Paladin 31 the Noble Paladin 32 the Holy Paladin 33 the Saintly Paladin 34 the Chosen Paladin of the All-God --------------------------------------------- Pretitles after 34th level include: Captain, Major, Colonel, General, Marshall, Knight Marshall, Sir, and Lord.