Charm Person

SchoolCharm
Level12
Cost12
Usagecharm person who
DescriptionCharming creatures gives the caster the opprotunity to persuade a creature to do things. The creature may refuse if it can resist the caster's persuasive ability. The caster can only charm one creature at a time.

A command can be given by creature name command. The commands a charmed creature may accept include: drop, get, kill, follow, stay, and any feeling(soul) commands.

Charm Person only effects humanoid creatures.

Related SpellsCharm Monster
Charm Animal
Items in green indicate where you name your target.
Items in yellow indicate where you place your message or action.